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<title>Open Tibia Server</title>
<link>http://www.friqe.pun.pl</link>
<description> Open Tibia Server</description>
<language>pl</language>
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<item>
<title>!buyitem</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=17#p17</link>
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<description><![CDATA[@Up a to można wpisać byle gdzie?<br />Tzn mi chodzi że jak będę expic daleko od miasta i wpisze !buyitem to też zakupi ? :)]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title>[8.1][NPC][The Oracle]</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=16#p16</link>
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<description><![CDATA[Nice Nice się przyda]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title>!buyitem</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=15#p15</link>
<guid isPermaLink="false">15@http://www.friqe.pun.pl</guid>
<description><![CDATA[jest to prosty system sklepu polegający na tym, że gracz pisze<br />!buyitem &quot;nazwa<br />i kupuje, jeżeli ma kase, lecz jeżeli napisze<br />!buyitem &quot;oferta<br />ukazuje mu się lista rzeczy sprzedawanych w sklepie wraz z ceną.<br />skrypt; nie mój<br />buyitem.lua<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>-- simple !buyitem system fully working made by Skalarius -- <br />function onSay(cid, param, words)<br />local items = {{'backpack', 1980, 10}, {'amulet of loss', 2173, 50000}} -- itemy na sell<br /><br />for x = 1, #items do<br />if(param == items[x][1])then<br />pos = x<br />end<br />end<br /><br />if(doPlayerRemoveMoney(cid, items[pos][3]) == TRUE)then<br />doPlayerAddItem(cid, items[pos][2])<br />doPlayerSendTextMessage(cid, 19, 'You bought '..items[pos][1]..' for '..items[pos][3]..', thank you!')<br />else<br />doPlayerSendTextMessage(cid, 19, 'Sorry, that\'s too expensive for you.')<br />end<br /><br />if(param == 'oferta')then<br />local items_count = table.getn(items)<br />local list_nr = 1<br />while(1 &lt;= items_count)do<br />doPlayerSendTextMessage(cid, 19, '-'..list_nr..'. '..items[list_nr][1]..' koszt: '..list_nr..'. '..items[list_nr][3]..' GP.')<br />list_nr = list_nr+1<br />end<br />end<br />end</div></blockquote>talkactions.xml<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>&lt;talkaction words=&quot;!buyitem&quot; script=&quot;buyitem.lua&quot;/&gt;<br /><br />skrypty się dodaje bardzo prosto:<br />do tablicy items dopisujemy<br />{'nazwa', itemid, cena}</div></blockquote>]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title>[8.1][NPC][The Oracle]</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=14#p14</link>
<guid isPermaLink="false">14@http://www.friqe.pun.pl</guid>
<description><![CDATA[Robimy data/npc/scripts oracle.lua i wklejamy to :<br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>local LEVEL = 8<br /><br />local keywordHandler = KeywordHandler:new()<br />local npcHandler = NpcHandler:new(keywordHandler)<br />NpcSystem.parseParameters(npcHandler)<br /><br /><br /><br />-- OTServ event handling functions start<br />function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end<br />function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end<br />function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end<br />function onThink() npcHandler:onThink() end<br />-- OTServ event handling functions end<br /><br /><br />function oracle(cid, message, keywords, parameters, node)<br />if(cid ~= npcHandler.focus) then<br />return false<br />end<br /><br />local cityNode = node:getParent():getParent()<br />local vocNode = node:getParent()<br /><br />local destination = cityNode:getParameters().destination<br />local townid = cityNode:getParameters().townid<br />local voc = vocNode:getParameters().voc<br /><br />if(destination ~= nil and voc ~= nil and townid ~= nil) then<br />if(getPlayerLevel(cid) &lt; parameters.level) then<br />npcHandler:say('You must first reach level ' .. parameters.level .. '!')<br />else<br />doPlayerSetVocation(cid,voc)<br />doPlayerSetTown(cid,townid)<br />--doPlayerSetMasterPos(cid,destination)<br />doTeleportThing(cid,destination)<br />end<br />else<br />error('Destination:', destination, 'Vocation:', vocation, 'Townid:', townid)<br />end<br />npcHandler:resetNpc()<br />return true<br />end<br /><br /><br />function greetCallback(cid)<br />if(getPlayerLevel(cid) &lt; LEVEL) then<br />npcHandler:say('CHILD! COME BACK WHEN YOU HAVE GROWN UP!')<br />return false<br />else<br />return true<br />end<br />end<br /><br />-- Set the greeting callback function<br />npcHandler:setCallback(CALLBACK_GREET, greetCallback)<br /><br />-- Set the greeting message.<br />npcHandler:setMessage(MESSAGE_GREET, 'Hello |PLAYERNAME|. Are you prepared to face your destiny?')<br /><br />-- Pre-create the yes/no nodes.<br />local yesNode = KeywordNode:new({'yes'}, oracle, {level = LEVEL})<br />local noNode = KeywordNode:new({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, moveup = 1, text = 'Then what vocation do you want to become?'})<br /><br />-- Create the actual keyword structure...<br />local node1 = keywordHandler:addKeyword({'yes'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'What city do you wish to live in? Carlin, Thais or Venore.'})<br />local node2 = node1:addChildKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 5, destination = {x=703, y=600, z=7}, text = 'The carlin, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})<br />local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br /><br />local node2 = node1:addChildKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 3, destination = {x=712, y=1059, z=7}, text = 'The thais, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})<br />local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br /><br />local node2 = node1:addChildKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, townid = 4, destination = {x=1300, y=894, z=7}, text = 'The venore, eh? So what vocation do you wish to become? Sorcerer, druid, paladin or knight?'})<br />local node3 = node2:addChildKeyword({'sorcerer'}, StdModule.say, {npcHandler = npcHandler, voc = 1, onlyFocus = true, text = 'So, you wish to be a powerful magician? Are you sure about that? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />local node3 = node2:addChildKeyword({'druid'}, StdModule.say, {npcHandler = npcHandler, voc = 2, onlyFocus = true, text = 'Are you sure that a druid is what you wish to become? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />local node3 = node2:addChildKeyword({'paladin'}, StdModule.say, {npcHandler = npcHandler, voc = 3, onlyFocus = true, text = 'A ranged marksman. Are you sure? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />local node3 = node2:addChildKeyword({'knight'}, StdModule.say, {npcHandler = npcHandler, voc = 4, onlyFocus = true, text = 'A mighty warrior. Is that your final decision? This decision is irreversible!'})<br />node3:addChildKeywordNode(yesNode)<br />node3:addChildKeywordNode(noNode)<br />keywordHandler:addKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Then come back when you are ready.'})<br /><br />-- Make it react to hi/bye etc.<br />npcHandler:addModule(FocusModule:new())<br /><br /><br />-- Makes sure the npc reacts when you say hi, bye etc.<br />npcHandler:addModule(FocusModule:new())</div></blockquote>Teraz wchodzimy w data/npc i tworzymy plik xml o nazwie The Oracle i wklejamy to :<br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>&lt;npc name=&quot;The Oracle&quot; script=&quot;data/npc/scripts/oracle.lua&quot; autowalk=&quot;0&quot; floorchange=&quot;0&quot; access=&quot;5&quot; level=&quot;1&quot; maglevel=&quot;0&quot;&gt;<br />&lt;health now=&quot;150&quot; max=&quot;150&quot;/&gt;<br />&lt;look typeex=&quot;1448&quot; corpse=&quot;2212&quot;/&gt;<br />&lt;parameters&gt;<br /><br />&lt;/parameters&gt;<br />&lt;/npc&gt;</div></blockquote>]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title>[8.1][SQL][B-FOX Project by GM Omen]</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=13#p13</link>
<guid isPermaLink="false">13@http://www.friqe.pun.pl</guid>
<description><![CDATA[ThX ;)]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title>[8.1][SQL][B-FOX Project by GM Omen]</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=12#p12</link>
<guid isPermaLink="false">12@http://www.friqe.pun.pl</guid>
<description><![CDATA[Siemka chcę wam tutaj przedstawić wspaniały ots by GM Omen.. <br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>B-Fox 0.90<br /><br />&nbsp; &nbsp; * wszystkie fatures 0.89<br />&nbsp; &nbsp; * Fixed spells (Again -.-)<br />&nbsp; &nbsp; * wszystkie nowe itemki z tibi 8.0 sa podpisane (Hermes,Me)<br />&nbsp; &nbsp; * added all wand and rods Smile (Me)<br />&nbsp; &nbsp; * added new npc soft m<br />&nbsp; &nbsp; * added traing monk spawns (me)<br />&nbsp; &nbsp; * change npc palladin (me)<br />&nbsp; &nbsp; * added addon system and npc! (Xidoazu)<br /><br /><br />B-Fox 0.90a<br /><br />&nbsp; &nbsp; * fixed global.lua (Other)<br />&nbsp; &nbsp; * added pits of inferno monsters =) (Other0<br />&nbsp; &nbsp; * poprawa boguw na mapie (me)<br />&nbsp; &nbsp; * dodane niektóre brakujace respy npc (me)<br />&nbsp; &nbsp; * fixed hydra (me)<br /><br /><br />B-Fox 0.90b<br /><br />&nbsp; &nbsp; * added spell undead legion (Forgetten)<br />&nbsp; &nbsp; * added komapnie gemow (Tibia.org)<br />&nbsp; &nbsp; * added Wykuwanie rzezby z lodu (Azi)<br />&nbsp; &nbsp; * pozadek w folderach otsa<br /><br /><br />B-Fox 0.91<br /><br />&nbsp; &nbsp; * dodane npc addoner jak w rl tibi 100% dziala jest tez norseman addony jak w rl (Otfans,me)<br />&nbsp; &nbsp; * fixed wand and rods (me)<br />&nbsp; &nbsp; * fixed spells 8.0 (me)<br />&nbsp; &nbsp; * dodane npc ktore teleportuje na traing room (me)<br />&nbsp; &nbsp; * dodano duzo natury rolinnosci itp (me)<br />&nbsp; &nbsp; * dodane sharvgrond arena niedokonczona (me)<br />&nbsp; &nbsp; * usuniete bugi na mapie (me)<br />&nbsp; &nbsp; * poprawione monstery zeb byly jak w rl tibi (me,otfans)<br />&nbsp; &nbsp; * skunfigurowane exused zeby byl jak w rl tibi (me)<br />&nbsp; &nbsp; * poprawione niektore npcs (me)<br />&nbsp; &nbsp; * dodane change system jak w rl tibi jak wejdziesz w tp stajesz sie mieszkanca miasta. (Zorzin)<br />&nbsp; &nbsp; * dodane brakujace bronie od lvla w weapons.xml (me)<br />&nbsp; &nbsp; * i pare drobnych poprawek<br /><br /><br />B-Fox 0.92<br /><br />&nbsp; &nbsp; * all futures devlanda 0.95 by Dzojo<br />&nbsp; &nbsp; * fixed weapons.xml (me)<br />&nbsp; &nbsp; * fixed npc addon (Otfans)<br /><br /><br />B-Fox 0.92a<br /><br />&nbsp; &nbsp; * all futures 0.96 by dzojo (Dzojo):<br />&nbsp; &nbsp; &nbsp; *poprawka ze po dedzie serwer sie wylanczal<br /><br /><br />B-Fox 0.92<br /><br />&nbsp; &nbsp; * all futures 0.96b by dzojo (Dzojo):<br />&nbsp; &nbsp; &nbsp; *poprawa sily ataku z broni dystansowej (Dzojo)<br />&nbsp; &nbsp; * poprawa bledów w niektórych npc (me,thx report for Hermes)<br /><br /><br />B-Fox 0.92c<br /><br />&nbsp; &nbsp; * zmniejszona szybkosc ataku potworków (thx nurgiel to raported)<br />&nbsp; &nbsp; * poprawa hydry (byla ostro zrugowana) (me)<br />&nbsp; &nbsp; * fixed monsters (Hermes)<br />&nbsp; &nbsp; * fixed wand and rods (me)<br />&nbsp; &nbsp; * czar exori hur i exori con bieze teraz 40 many (me)<br /><br /><br />B-Fox 0.93<br /><br />&nbsp; &nbsp; * added Greenhorn arena monsters (by napster92)<br />&nbsp; &nbsp; * big edit plaint of havroc! (me)<br />&nbsp; &nbsp; * fixed monsters (Again :/,nic nowego tylko poprawki) (me)<br />&nbsp; &nbsp; * added very sloow respawn old widow and demodras in poh (me)<br />&nbsp; &nbsp; * bronie i amunicja dla paladynow sa teraz od lvla 100% jak w rl tibi (me)<br /><br /><br />B-Fox 0.93b<br /><br />&nbsp; &nbsp; * added Obsidian Knife and Blessed Wooden Stake (azi)<br />&nbsp; &nbsp; * fixed 8.0 spells (zawieraly dosc duzo bledów)<br />&nbsp; &nbsp; * npc seller sprzedajacy Obsidian Knife i Blessed Wooden Stake<br />&nbsp; &nbsp; * pare poprawek w skryptach<br />&nbsp; &nbsp; * added npc sprzedajacy all ringi i amulety (me)<br />&nbsp; &nbsp; * added npc bless (Otfans)<br />&nbsp; &nbsp; * ogolne male poprawki (nic nowego) (me)<br /><br /><br />B-Fox 1.0<br /><br />&nbsp; &nbsp; * added 100% rl loot 7.92-8.0 (me,zorzin)<br />&nbsp; &nbsp; * poprawki w konsoli (nic nowego tylko poprawki bledów) (me)<br />&nbsp; &nbsp; * monstery sa juz 99% jak w rl tibi Smile (me)<br />&nbsp; &nbsp; * added opcje &quot;serwer tylko dla pacc&quot; (dodanie komendy /openpacc) (svn code by Cuddles)<br />&nbsp; &nbsp; * ulepszony arbatles(me)<br />&nbsp; &nbsp; * added &quot;mozliwosc zablokowania pisania do gma na priv&quot; (svn code varkhel)<br />&nbsp; &nbsp; * poprawa bugów w npc (me)<br />&nbsp; &nbsp; * nowy lepszy npc od softow (me)<br />&nbsp; &nbsp; * new obsidian knife (azi)<br />&nbsp; &nbsp; * added all&quot;skrypty lodowych przedomiotów&quot; (by Smoczek Leon)<br /><br /><br />B-Fox 1.1<br /><br />&nbsp; &nbsp; * fixed obsidian knife (me)<br />&nbsp; &nbsp; * fixed npc soft man (me)<br />&nbsp; &nbsp; * fixed spells (nic nowego tylko pare poprawerk) (me)<br />&nbsp; &nbsp; * change &quot;karanie za przeklinanie&quot; (juz nie tp do wiezienia tylko odbiera hp jak sie zabluzni ;]) (me,Nusultan Tudialkbai)<br />&nbsp; &nbsp; * added all Svargrond arena monsters (GM Gregor)<br />&nbsp; &nbsp; * final almost crected shvargrond arena! 80% (bo niemam jeszcze skryptow beda pozniej..) (me,GM Gregor)<br />&nbsp; &nbsp; * added gem system (Killavus)<br />&nbsp; &nbsp; * added spaws npc in Svargrond (me)<br />&nbsp; &nbsp; * added brakujace skrypty dzwi w shvargrond (me)<br />&nbsp; &nbsp; * added postman door (me)<br />&nbsp; &nbsp; * fixed &quot;niemozna pisac gmowi na priv&quot; (svn code verkhal,me)<br />&nbsp; &nbsp; * added tapestry system (me)<br />&nbsp; &nbsp; * added pare skrypów by smoczek leon (Smoczek Leon)<br />&nbsp; &nbsp; * added Suprise and Red bag (ta4e)<br />&nbsp; &nbsp; * added auto restarter po crashu (me)<br />&nbsp; &nbsp; * ogólne poprawki paru bledów (me)<br /><br /><br />B-Fox 1.1b<br /><br />&nbsp; &nbsp; * fixed doors system (me,evolutions)<br />&nbsp; &nbsp; * added widows system (me,Xidoazu)<br />&nbsp; &nbsp; * fixed global.lua (me)<br />&nbsp; &nbsp; * fixed obsidian knife and blessed wooden stake (again :/) (Ersiu)<br />&nbsp; &nbsp; * fixed change town (me)<br />&nbsp; &nbsp; * fixed houses (me)<br />&nbsp; &nbsp; * poprawa kilku spells (me)<br />&nbsp; &nbsp; * fixed req level for paldins weapons and ammunations (me)<br /><br /><br />B-Fox 1.2<br /><br />&nbsp; &nbsp; * crytical fixed global.lua (me)<br />&nbsp; &nbsp; * fixed pontions (me)<br />&nbsp; &nbsp; * fixed outfits (me)<br />&nbsp; &nbsp; * fixed doors and widows (me,zorzin)<br />&nbsp; &nbsp; * uptade monsters (me,forgettenserwer,otfans)<br />&nbsp; &nbsp; * fixed &quot;use players monsters spells&quot; (me)<br />&nbsp; &nbsp; * fixed manafluids (me)<br />&nbsp; &nbsp; * fixed req lvl for weapons (me)<br />&nbsp; &nbsp; * other fixed...<br /><br /><br />B-Fox 2.5<br /><br />&nbsp; &nbsp; * change to evolutions npc system (xidoazu)<br />&nbsp; &nbsp; * Updated Jiddo's NPC System (Jiddo,)<br />&nbsp; &nbsp; * fixed NPC &quot;zamieniajacy addons items&quot; (me)<br />&nbsp; &nbsp; * fixed gm block players msg (me)<br />&nbsp; &nbsp; * fixed command /openpacc (me)<br />&nbsp; &nbsp; * New Commands: (OTH,zorzin)<br />&nbsp; &nbsp; * /red ( BroadCast Red)<br />&nbsp; &nbsp; * /white ( BroadCast White)<br />&nbsp; &nbsp; * /blue ( BroadCast Blue)<br />&nbsp; &nbsp; * /green ( BroadCast Green<br /><br /><br />B-Fox 2.6<br /><br />&nbsp; &nbsp; * uptade all npcs to system Jiddo (Jiddo)<br />&nbsp; &nbsp; * spolszczenie konsoli (me)<br />&nbsp; &nbsp; * niebieski kolor konsoli (me)<br />&nbsp; &nbsp; * fixed players creatureevent (me)<br />&nbsp; &nbsp; * nowa ikonka (me)<br />&nbsp; &nbsp; * fixed change golds (me)<br />&nbsp; &nbsp; * znacznie ulepszona komenda !online &quot;teraz przy niku pisze nick i lvl np.Omen[141],GM Omen[49](GM)&quot; (me)<br />&nbsp; &nbsp; * +udostepniam source ;]<br /><br /><br />B-Fox 2.7<br /><br />&nbsp; &nbsp; * fixed premium and promotion system (me)<br />&nbsp; &nbsp; * added function isPremium (forgetten)<br />&nbsp; &nbsp; * added talkactions !version,!giveexp,!buypromote (Ersiu)<br />&nbsp; &nbsp; * fixed and changed ice rapier attack: 60 (me)<br />&nbsp; &nbsp; * fixed could use players spells of monsters (me)<br />&nbsp; &nbsp; * fixed doors (me,Hermes)<br />&nbsp; &nbsp; * Uptade 8.0 doors: (Hermes,fixed me)<br />&nbsp; &nbsp; * *skin doors<br />&nbsp; &nbsp; * Svargrond wooden door<br />&nbsp; &nbsp; * Barbiarian bone-doors<br />&nbsp; &nbsp; * Ice doors<br />&nbsp; &nbsp; * *Svargrond wood doors<br />&nbsp; &nbsp; * Svargrond doors<br />&nbsp; &nbsp; * pozdro dla hermesa ;]<br /><br /><br />B-Fox 2.8<br /><br />&nbsp; &nbsp; * Fixed spells exori hur and exori con (me)<br />&nbsp; &nbsp; * fixed depot titles (czepek,me)<br />&nbsp; &nbsp; * uptade mana/live fluids (me)<br />&nbsp; &nbsp; * new windows system by Smoczek Leon (Smoczek Leon)<br />&nbsp; &nbsp; * added Change Outfit&quot;/outfit&quot; by TheChaosStyle (TheChaos) Info<br />&nbsp; &nbsp; * update monsters &quot;rl loot,rl monsters (zorzin,me)<br />&nbsp; &nbsp; * new obidian knife and blessed wooden stake (Czepek)<br />&nbsp; &nbsp; * new npc Uzgod:sell obsidian knife and blessed wooden stake for items Smile (jkotni6)<br />&nbsp; &nbsp; * -new lua functions: (otfans)<br />&nbsp; &nbsp; * *getPlayerExhaust,*doMovePlayerToPosition,*getLevelExperience<br />&nbsp; &nbsp; * *doPlayerAddLevel,*doRepeatMessage,*doConvinceSummon<br />&nbsp; &nbsp; * *ucwords<br /><br /><br />B-Fox 2.9<br /><br />&nbsp; &nbsp; * instalator &quot;teraz devland sie instaluje &quot; Tongue (me)<br />&nbsp; &nbsp; * rl npc bank (Xniver)<br />&nbsp; &nbsp; * nowe temple w karmi i npc Devland Fred (me)<br />&nbsp; &nbsp; * fixed windows system (Smoczek Leon)<br />&nbsp; &nbsp; * poprawa buga ze mozna bylo uzywac czarów monsterów (me)<br />&nbsp; &nbsp; * golden bow strzela z arrows, nie wymaga amunicji (jest nieskonczona) i jest od 60lvla (Hermes -.^)<br /><br /><br />B-Fox 3.0<br /><br />&nbsp; &nbsp; * message UP SKILL,UP LEVELUP MAGLvl (Rafael Hamdan)<br />&nbsp; &nbsp; * fixed a bug that sometimes a player log out and the server crash (Rafael Hamdan)<br />&nbsp; &nbsp; * fixed gain skills (svn)<br />&nbsp; &nbsp; * fixed quest system (me)<br />&nbsp; &nbsp; * map fixed (me)<br />&nbsp; &nbsp; * fixed amulet of loss (svn)<br />&nbsp; &nbsp; * fixed bless system (me,svn)<br />&nbsp; &nbsp; * fied houses system (me,otfans)<br />&nbsp; &nbsp; * added WalkTo item (Xidaozu)<br />&nbsp; &nbsp; * added get-tile system (Rafael Hamdan)<br />&nbsp; &nbsp; * komenda /clean funkcjonuje w 100% (Rafael Hamdan,fixed me)<br />&nbsp; &nbsp; * wpelni spolszczona konsola (me)<br />&nbsp; &nbsp; * added cap system configurable in config.lua (Xidoazu)<br />&nbsp; &nbsp; * guild system (Yurez)<br />&nbsp; &nbsp; * nowa komenda report! (otfans)<br />&nbsp; &nbsp; * dodana funkcja onThink (Ispiro, OTfans)<br />&nbsp; &nbsp; * fixed npc for premium and promotion (me)<br />&nbsp; &nbsp; * fixed piggybank (Laxixo)<br />&nbsp; &nbsp; * paczka instalacyjna zawiera taze map edytor<br /><br /><br />B-Fox 3.1<br /><br />&nbsp; &nbsp; * new creaturescript:onKill (Svn)<br />&nbsp; &nbsp; * new script house tiles (svn)<br />&nbsp; &nbsp; * experience Stages (Xidaozu)<br />&nbsp; &nbsp; * added command &quot;!leavehouse&quot; (Xidoazu)<br />&nbsp; &nbsp; * new food system (me)<br />&nbsp; &nbsp; * SqLite Support (svn,me)<br /><br /><br />B-Fox 3.2<br /><br />&nbsp; &nbsp; * fixed report system (Rafael Hamdan)<br />&nbsp; &nbsp; * added house rent system like global (Rafael Hamdan)<br />&nbsp; &nbsp; * added command_logs (zorzin)<br />&nbsp; &nbsp; * !online showing how many and who are the online players (Rafael Hamdan)<br />&nbsp; &nbsp; * Randomize Ground &quot;configurable at config.lua&quot; (zorzin)<br />&nbsp; &nbsp; * added command /addskill (Xidoazu)<br />&nbsp; &nbsp; * fixed bed system (me)<br />&nbsp; &nbsp; * players online list on logs &quot;online.php&quot; (Xidoazu)<br />&nbsp; &nbsp; * added pvp enforced things (Xidaozu)<br />&nbsp; &nbsp; * fixed crash for login,logout (svn,me)<br />&nbsp; &nbsp; * fixed server save (me)<br />&nbsp; &nbsp; * delete SqLite Support (me)<br />&nbsp; &nbsp; * fixed mysql support (me,svn)<br />&nbsp; &nbsp; * other bug fixed (svn,rafael hamdan,me)<br /><br /><br />B-Fox 4.0<br /><br />&nbsp; &nbsp; * (zmiana nazwy projektu na B-Fox)<br />&nbsp; &nbsp; * ikonka z logiem liska B-Fox (me)<br />&nbsp; &nbsp; * fixed creatureevent (svn)<br />&nbsp; &nbsp; * npc santa in temple (otfans)<br />&nbsp; &nbsp; * script Dynamic fire (otfans,SuperGillis) info<br /><br /><br />B-Fox 4.0b<br /><br />&nbsp; &nbsp; * ostatnia wersja 8.0<br />&nbsp; &nbsp; * bug fixed (poprawione wszystkie bledy) (me)<br /><br /><br />B-Fox 5.0 8.1<br /><br />&nbsp; &nbsp; * protocol 8.1 (me)<br />&nbsp; &nbsp; * uptade items.otb (svn)<br />&nbsp; &nbsp; * all outfits 8.1 (me)<br />&nbsp; &nbsp; * system plywania (me,otland)<br />&nbsp; &nbsp; * all new monster 8.1 (not done loot) (me,otfans)<br />&nbsp; &nbsp; * npc sell all addons 8.1<br />&nbsp; &nbsp; * all 8.1 spells (me)<br />&nbsp; &nbsp; * new wand&rods (me)<br />&nbsp; &nbsp; * action ice cube (Robertoo)<br />&nbsp; &nbsp; * fixed items.cpp,h (me,svn)<br /><br />Domyślnie<br />&nbsp; &nbsp; <br />Kod:<br /><br />B-Fox 6.1<br /><br />&nbsp; &nbsp; * Auto server save if the server crashes (Rafael Hamdan)<br />&nbsp; &nbsp; * added house rent system again(me,svn)<br />&nbsp; &nbsp; * Fixed attackspeed (svn,me)<br />&nbsp; &nbsp; * fixed items.xml (me,Rafael Hamdan)<br />&nbsp; &nbsp; * Fixed Account manager (Rafael Hamdan)<br />&nbsp; &nbsp; * fixed database.sql,fxed game masters acces and added new group 3-gm,5-god (me,Rafael Hamdan)<br />&nbsp; &nbsp; * accept lvl 350+ (me)<br />&nbsp; &nbsp; * fixed mysql supoort (me,svn)<br />&nbsp; &nbsp; * fixed global.lua (me,??)<br />&nbsp; &nbsp; * added Experience Stages (Xidaozu)<br />&nbsp; &nbsp; * other fixed and svn uptade (me)<br /><br /><br />B-Fox 6.2<br /><br />&nbsp; &nbsp; * fixed and uptade all spells 100 rl/all 8.1 (tfs,me)<br />&nbsp; &nbsp; * uptade and fixed wand and rods for tibia 8.1 (me,tfs)<br />&nbsp; &nbsp; * fixed weapons for range and lvl (tfs)<br />&nbsp; &nbsp; * added all new potions (tfs,me)<br />&nbsp; &nbsp; * uptade movements scripts (tfs)<br />&nbsp; &nbsp; * fixed config.lua (me) (koniecznie podmień jak uzywasz stare!)<br /><br /><br />B-Fox 6.2b<br /><br />&nbsp; &nbsp; * fixed Amulet Of Loss (me)<br />&nbsp; &nbsp; * bug fixed and uptade all monsters (Rafael Hamdan,me,?)<br />&nbsp; &nbsp; * change doRemoveCondition to made by Dzojo (Dzojo)<br />&nbsp; &nbsp; * fixed swimming system (devon8nine)<br />&nbsp; &nbsp; * fixed all potions (me)<br />&nbsp; &nbsp; * fixed and uptade global.lua for potions system (tfs,me)<br />&nbsp; &nbsp; * added !uptime in talkactions (tfs)<br /><br /><br />B-Fox 6.3<br /><br />&nbsp; &nbsp; * Critical fixed Gain Experience (me)<br />&nbsp; &nbsp; * fixed all possible crashes (me)<br />&nbsp; &nbsp; * SVN Uptade (svn)<br /><br /><br />B-Fox 6.4<br /><br />&nbsp; &nbsp; * fixed Beds System in items.xml (me)<br />&nbsp; &nbsp; * fixed/uptade doors system (otfans,me)<br />&nbsp; &nbsp; * new underwate system (Exedion)<br />&nbsp; &nbsp; * fixed global.lua for spells (me)<br />&nbsp; &nbsp; * added weakness/resistance &quot;physicalDamage=&quot;130&quot; energyDamage=&quot;80&quot; fireDamage=&quot;90&quot; poisonDamage=&quot;90&quot; drownDamage=&quot;110&quot; (Otfans)<br /><br /><br />B-Fox 6.5<br /><br />&nbsp; &nbsp; * fixed database.sql for webserv (me)<br />&nbsp; &nbsp; * added iceDamage,holyDamage and deathDamage in vocations.xml (me)<br />&nbsp; &nbsp; * fixed npc system bugs (me)<br />&nbsp; &nbsp; * fixed skill saving problems in acc manager 111111/tibia (me)<br />&nbsp; &nbsp; * fixed crash whena attacking players with summons (Rafael Hamdan)<br />&nbsp; &nbsp; * fixed follow system (svn)<br />&nbsp; &nbsp; * fixed server save &quot;Again&quot; (me)<br />&nbsp; &nbsp; * fixed weapons for range (me)<br />&nbsp; &nbsp; * fixed remove_ammunation = &quot;no&quot; (svn,me)<br />&nbsp; &nbsp; * fixed config.lua for AccManager InGme (me)<br />&nbsp; &nbsp; * fixed 350+ lvl (me)<br />&nbsp; &nbsp; * fixed global.lua (me)<br />&nbsp; &nbsp; * fixed a problem with delete/add character in acc manager (thx Rafael Hamdan)<br />&nbsp; &nbsp; * fixed guild master (me)<br />&nbsp; &nbsp; * cleanning online player list &quot;online.php&quot; when starting server (Rafael Hamdan)<br />&nbsp; &nbsp; * Stages System in config.lua (?)<br />&nbsp; &nbsp; * uptade svn (SVN Team)<br /><br /><br />B-Fox 6.6<br /><br />&nbsp; &nbsp; * Enchantowanie broni not done! tymczasowe braki: po 1000 udezeń nie zmienia sie w zwykłą bron,<br />&nbsp; &nbsp; &nbsp; atak z zywiołów &quot;jest juz uzupełniony w path1.0&quot; (smoczek leon)<br />&nbsp; &nbsp; * fixed duration fields in items.xml (me)<br />&nbsp; &nbsp; * fixed spells (me)<br />&nbsp; &nbsp; * fixed bug &quot;big lag&quot; (me)<br />&nbsp; &nbsp; * fixed config.lua for exp stages (me)<br />&nbsp; &nbsp; * added poi quest, 100% rl shargrond arena (skrypt by szuwar,mapował: zolw89)<br />&nbsp; &nbsp; * fixed npc of boats (me)<br />&nbsp; &nbsp; * fixed rule valution (me)<br />&nbsp; &nbsp; * fixed all npc (me)<br />&nbsp; &nbsp; * magic npc sell also potions (me)<br />&nbsp; &nbsp; * rl monster loot 8.1!! (me and zolw89)<br />&nbsp; &nbsp; * npc of loot sell new items (me and zolw89)<br />&nbsp; &nbsp; * at npc mahradis give buy lottery ticket,<br />&nbsp; &nbsp; &nbsp; which can be mentioned after use on.<br />&nbsp; &nbsp; &nbsp; (After use on conquest 35% chances ticket wining lottery ticket)<br />&nbsp; &nbsp; &nbsp; new island in map and add spawn Ghazabran (zolw89)<br />&nbsp; &nbsp; * uptade map +4mb!!! (zolw89 and me)<br /><br /><br />B-Fox 6.7<br /><br />&nbsp; &nbsp; * fixed psyhical damage configuration use only meleDamage = 1 and distDamage = 1 (1=rl) (me)<br />&nbsp; &nbsp; * fixed pvp system (me)<br />&nbsp; &nbsp; * fixed npc of potions (me)<br />&nbsp; &nbsp; * fixed monsters.xml for arenas (zolw89)<br />&nbsp; &nbsp; * fixed efekty/zywioły do broni jak w rl &quot;not done&quot; (Adims,me) [/b]<br /><br /><br />B-Fox 6.8<br /><br />&nbsp; &nbsp; * delete &quot;Please send the file report.txt to support service&quot; (me)<br />&nbsp; &nbsp; * fixed long time freez on the server (me)<br />&nbsp; &nbsp; * Wszystkie Zaenchantowane Bronie (Mroczny GM)<br />&nbsp; &nbsp; * Podstawka dla Zaenchantowanych Broni (Svira)<br />&nbsp; &nbsp; * Dodane nowe arrows ktore walą z zywiołów jak w rl (Mroczny GM)<br /><br /><br />B-Fox 7 (Seven) v1<br /><br />&nbsp; &nbsp; * uptade svn (revision 3059) and revdbsys (SVN,Me)<br />&nbsp; &nbsp; &nbsp; &gt;server is now very stable<br />&nbsp; &nbsp; * fixed Command /clean and autoclean (no more lag and crash) (me)<br />&nbsp; &nbsp; * 350+lvl 100% work (SVN)<br />&nbsp; &nbsp; * Command /shutdown accept the minutes (EXAMPLE: /shutdown 3)(Psychomen)<br />&nbsp; &nbsp; * Fixed minor bugs. (SVN)<br />&nbsp; &nbsp; * fixed tapestry system (me)<br />&nbsp; &nbsp; * fixed house system (svn) &quot;+zmianki w linijkach z house w database&quot;<br />&nbsp; &nbsp; * add experience stages to stages.xml (me)<br />&nbsp; &nbsp; * fixed aleta grav (me)<br />&nbsp; &nbsp; * fixed outfits (me)<br />&nbsp; &nbsp; * fixed stages system (me)<br />&nbsp; &nbsp; * fixed chargers system for enchanted (me)<br />&nbsp; &nbsp; * !online command change to talcations (svn)<br />&nbsp; &nbsp; * new enchanted system 100% work (DarK,me)<br />&nbsp; &nbsp; * fixed potions system (me)<br />&nbsp; &nbsp; * New lua functions:<br />&nbsp; &nbsp; &nbsp; doPlayerAddMoney,doPlayerWithdrawMoney,<br />&nbsp; &nbsp; &nbsp; doPlayerDepositMoney,doPlayerTransferMoneyTo,getPlayerOnlineList (SVN)<br />&nbsp; &nbsp; * All path 2.0,2.1&2.2:<br />&nbsp; &nbsp; * add race system (me)<br />&nbsp; &nbsp; * repair error crashed concealment (me)<br />&nbsp; &nbsp; * Fix field and magic wall (me)<br />&nbsp; &nbsp; * Fixed Enchanted Weapons (Mroczny GM)<br />&nbsp; &nbsp; * Fixed Weapons (Mroczny GM)<br />&nbsp; &nbsp; * Added Explosive and Poison Arrow (Mroczny GM)<br /><br /><br />B-Fox 7 (Seven) v2<br /><br />&nbsp; &nbsp; * fixed spells exori mort/vis/flam/frigo &quot;add blockwalls=&quot;1&quot; (me)<br />&nbsp; &nbsp; * critical fixed outfits/addons system(me)<br />&nbsp; &nbsp; * new potions system(svn,me)<br />&nbsp; &nbsp; * add comand !houseinfo (me)<br /></div></blockquote>Skan :<br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4><br />SCAN:<br />A-Squared<br />Found nothing<br />AntiVir<br />Found nothing<br />ArcaVir<br />Found nothing<br />Avast<br />Found nothing<br />AVG Antivirus<br />Found nothing<br />BitDefender<br />Found nothing<br />ClamAV<br />Found nothing<br />CPsecure<br />Found nothing<br />Dr.Web<br />Found nothing<br />F-Prot Antivirus<br />Found nothing<br />F-Secure Anti-Virus<br />Found nothing<br />Fortinet<br />Found nothing<br />Ikarus<br />Found Trojan-Dropper.Win32.QuickBatch.u<br />Kaspersky Anti-Virus<br />Found nothing<br />NOD32<br />Found nothing<br />Norman Virus Control<br />Found nothing<br />Panda Antivirus<br />Found nothing<br />Rising Antivirus<br />Found nothing<br />Sophos Antivirus<br />Found nothing<br />VirusBuster<br />Found nothing<br />VBA32 </div></blockquote>Download : <a href="http://rapidshare.com/files/100504588/B-Fox_7__Seven__.v2..zip.html" target="_blank" rel="nofollow">http://rapidshare.com/files/100504588/B &hellip; ..zip.html</a><br /><br /><br /><span style="font-size: 16px">TO OTS POD SQL JEŻELI NIE ZNASZ SIĘ NA TYM NIE ŚCIĄGAJ</span>]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title>[8.1]Fajny Czar</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=11#p11</link>
<guid isPermaLink="false">11@http://www.friqe.pun.pl</guid>
<description><![CDATA[Siema.Daje tu czar który jest ,,fajny'' i ,,fajnie'' wygląda.Jest on dla Sorcerere i Master Sorcerera (można sobie zmienić kub dodać jeszcze jakaś prof.). Więc tak on wali:<br /><br />-Lodem<br />-Mortem<br />-Flamem (ogniem)<br />-Energią<br />-Trucizną<br />-Ziemią<br />-Świętością<br /><br />Wymagany :<br /><br />-300 lvl<br />-100 m lvl<br />-(można sobie zmienić jak kto chce)<br /><br />Więc wchodzimy do data/spells/scripts tworzymy plik o nazwie Max.lua i wklejamy do niego :<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>combat1 = createCombatObject()<br />setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat1, COMBAT_PARAM_EFFECT, 40)<br />setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -2.0, -200, -1.6, -200)<br /><br />combat2 = createCombatObject()<br />setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat2, COMBAT_PARAM_EFFECT, 43)<br />setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -2.0, -200, -1.6, -200)<br /><br />combat3 = createCombatObject()<br />setCombatParam(combat3, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat3, COMBAT_PARAM_EFFECT, 45)<br />setCombatFormula(combat3, COMBAT_FORMULA_LEVELMAGIC, -2.0, -200, -1.6, -200)<br /><br />combat4 = createCombatObject()<br />setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat4, COMBAT_PARAM_EFFECT, 20)<br />setCombatFormula(combat4, COMBAT_FORMULA_LEVELMAGIC, -2.0, -200, -1.6, -200)<br /><br />combat5 = createCombatObject()<br />setCombatParam(combat5, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat5, COMBAT_PARAM_EFFECT, CONST_ME_FIREAREA)<br />setCombatFormula(combat5, COMBAT_FORMULA_LEVELMAGIC, -2.0, -200, -1.6, -200)<br /><br />combat6 = createCombatObject()<br />setCombatParam(combat6, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat6, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA)<br />setCombatFormula(combat6, COMBAT_FORMULA_LEVELMAGIC, -2.0, -200, -1.6, -200)<br /><br />combat7 = createCombatObject()<br />setCombatParam(combat7, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)<br />setCombatParam(combat7, COMBAT_PARAM_EFFECT, 39)<br />setCombatFormula(combat7, COMBAT_FORMULA_LEVELMAGIC, -2.0, -200, -1.6, -200)<br /><br /><br />arr1 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr2 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 2, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr3 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr4 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr5 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 2, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr6 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0},<br />{0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br />arr7 = {<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},<br />}<br /><br /><br /><br />local area1 = createCombatArea(arr1)<br />local area2 = createCombatArea(arr2)<br />local area3 = createCombatArea(arr3)<br />local area4 = createCombatArea(arr4)<br />local area5 = createCombatArea(arr5)<br />local area6 = createCombatArea(arr6)<br />local area7 = createCombatArea(arr7)<br />setCombatArea(combat1, area1)<br />setCombatArea(combat2, area2)<br />setCombatArea(combat3, area3)<br />setCombatArea(combat4, area4)<br />setCombatArea(combat5, area5)<br />setCombatArea(combat6, area6)<br />setCombatArea(combat7, area7)<br /><br />local function onCastSpell1(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat1, parameters.var)<br /><br />end<br /><br />local function onCastSpell2(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat2, parameters.var)<br /><br />end<br />local function onCastSpell3(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat3, parameters.var)<br /><br />end<br />local function onCastSpell4(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat4, parameters.var)<br /><br />end<br />local function onCastSpell5(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat5, parameters.var)<br /><br />end<br />local function onCastSpell6(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat6, parameters.var)<br /><br />end<br />local function onCastSpell7(parameters)<br />&nbsp; &nbsp; doCombat(parameters.cid, parameters.combat7, parameters.var)<br /><br />end<br /><br /><br />function onCastSpell(cid, var)<br />local parameters = { cid = cid, var = var, combat2 = combat2, combat1 = combat1, combat3 = combat3, combat4 = combat4, combat5 = combat5, combat6 = combat6, combat7 = combat7 }<br />addEvent(onCastSpell1, 0, parameters)<br />addEvent(onCastSpell2, 0, parameters)<br />addEvent(onCastSpell3, 0, parameters)<br />addEvent(onCastSpell4, 0, parameters)<br />addEvent(onCastSpell5, 0, parameters)<br />addEvent(onCastSpell6, 0, parameters)<br />addEvent(onCastSpell7, 0, parameters)<br /><br /><br />end</div></blockquote>A w spells.xml wklejamy to :<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>&lt;instant name=&quot;Mega Explosion&quot; words=&quot;maxi king&quot; lvl=&quot;300&quot; maglv=&quot;100&quot; mana=&quot;2000&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;1&quot; enabled=&quot;1&quot; script=&quot;Max.lua&quot;&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;/instant&gt;</div></blockquote>]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title>[8.1][Sylveria]</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=10#p10</link>
<guid isPermaLink="false">10@http://www.friqe.pun.pl</guid>
<description><![CDATA[Witam.<br />Przedstawiam wam super OTSa z RL mapką na silniku TFS<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>Miasta na mapie:<br /><br />Ab'Dendriel<br />Ankrahmun<br />Carlin<br />Cormaya<br />Darashia<br />Edron<br />Fibula<br />Kazordoon<br />Mintwalin<br />Port Hope<br />Rookgaard<br />Thais<br />Venore<br />Liberty Bay<br />GM Isle<br /><br />Inne tereny:<br /><br />Banuta<br />Fermor Hills<br />Fields of Glory<br />Ghostland<br />Jakundaf Desert<br />Kha'zeel<br />Outlaw Camp<br />Plains of Havoc<br />Mount Sternum<br />The Trolls' Cave<br />Tyrsung<br />Ulderek's Rock<br /><br />Inne informacje o serwerze:<br /><br />50 quests.<br />Most na rooku działa tylko dla pacc.<br />Wszystkie tomby działają z trikiem z scarab coin<br />Przeszło 100 npc.<br />Teleporty<br /><br />Info o mapie:<br /><br />65+ mbs size.<br />24k+ spawns.<br />100+ npcs.<br />65000x65000 map size<br /><br />Podziękowania:<br />Jester<br />Talaturen<br />Empty<br />Mokerhamer</div></blockquote>Download : <a href="http://www.speedyshare.com/926276251.html" target="_blank" rel="nofollow">http://www.speedyshare.com/926276251.html</a><br /><br />Skan<blockquote><div class="spoilerbox"><h4>Spoiler:</h4>Scan taken on 05 Apr 2008 08:45:27 (GMT)<br />A-Squared Found nothing<br />AntiVir Found nothing<br />ArcaVir Found nothing<br />Avast Found nothing<br />AVG Antivirus Found nothing<br />BitDefender Found nothing<br />ClamAV Found nothing<br />CPsecure Found W32.Email.W.Zhelatin.vi<br />Dr.Web Found nothing<br />F-Prot Antivirus Found nothing<br />F-Secure Anti-Virus Found nothing<br />Fortinet Found nothing<br />Ikarus Found nothing<br />Kaspersky Anti-Virus Found nothing<br />NOD32 Found nothing<br />Norman Virus Control Found nothing<br />Panda Antivirus Found nothing<br />Rising Antivirus Found nothing<br />Sophos Antivirus Found nothing<br />VirusBuster Found nothing<br />VBA32 Found nothing</div></blockquote>PS: OTS POD SQL]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
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<item>
<title>[8.1]OTS by Legolas</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=9#p9</link>
<guid isPermaLink="false">9@http://www.friqe.pun.pl</guid>
<description><![CDATA[xD nie pierdziel :D]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title>[8.1]OTS by Legolas</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=8#p8</link>
<guid isPermaLink="false">8@http://www.friqe.pun.pl</guid>
<description><![CDATA[Ehe.. jasne jakoś to jest mój server ;p tak? to samo napisałem w swoim ;D]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
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<item>
<title>[8.1]OTS by Legolas</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=7#p7</link>
<guid isPermaLink="false">7@http://www.friqe.pun.pl</guid>
<description><![CDATA[Zajebisty Jest Ten Server]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title></title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=6#p6</link>
<guid isPermaLink="false">6@http://www.friqe.pun.pl</guid>
<description><![CDATA[SKRYPT NIE MÓJ!<br /><br />wklej to w data/npc/scripts<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>lastclean = 0<br />focus = 0<br />talk_start = 0<br />target = 0<br />following = false<br />attacking = false<br /><br />function onThingMove(creature, thing, oldpos, oldstackpos)<br /><br />end<br /><br /><br />function onCreatureAppear(creature)<br /><br />end<br /><br /><br />function onCreatureDisappear(cid, pos)<br /><br />end<br /><br /><br />function onCreatureTurn(creature)<br /><br />end<br /><br /><br />function onCreatureSay(cid, type, msg)<br /><br />end<br /><br />function onCreatureChangeOutfit(creature)<br /><br />end<br /><br /><br />function onThink()<br />if lastclean == 0 then<br />lastclean = os.time()<br />end<br />if os.difftime(os.time(), lastclean) &gt;= (<span style="color: #00CCFF">4*1*60</span>) then<br />selfSay(''<span style="color: red">Tekst</span>')<br />')<br />lastclean = os.time()<br />end<br />end</div></blockquote>Tam gdzie pisze &quot;<span style="color: red">tekst</span>&quot; wpisujemy co ma mowic<br />(<span style="color: #00CCFF">4*1*60</span>)- 4 znaczy co ile minut ma wyswietlac tekst<br /><br />Robimy Ogloszenie.xml w data/npc a w nim wklejamy to:<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>&lt;?xml version=&quot;1.0&quot;?&gt;<br /><br />&lt;npc name=&quot;Ogloszenie&quot; script=&quot;data/npc/scripts/ogloszenie.lua&quot; access=&quot;5&quot; lookdir=&quot;3&quot; autowalk=&quot;1&quot;&gt;<br />&nbsp; &nbsp; &lt;health now=&quot;1&quot; max=&quot;1&quot;/&gt;<br />&nbsp; &nbsp; &lt;look type=&quot;128&quot; head=&quot;20&quot; body=&quot;100&quot; legs=&quot;50&quot; feet=&quot;99&quot; addons&quot;3&quot; /&gt;<br />&lt;/npc&gt;</div></blockquote>]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
</item>
<item>
<title></title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=5#p5</link>
<guid isPermaLink="false">5@http://www.friqe.pun.pl</guid>
<description><![CDATA[1. Szanuj innych użytkowników i bądź dla nich uczciwy.<br />2. NIE(!) używaj wulgaryzmów.<br />3. Pisz na temat. Forum to nie Gadu-Gadu/Chat.<br />4. NIE(!) pisz bezsensownych tematów i postów dla nabicia licznika postów.<br />5. Używaj opcji &quot;Szukaj&quot; aby uniknąć tych samych tematów.<br />6. Używaj opcji &quot;Edytuj&quot; aby uniknąć pisania post pod postem.<br />7. Osoby nie mające 100-tu postów proszone są o NIE zamieszczanie żadnych odnośników do plików itp. (zakaz obejmuje również reklamę for dyskusyjnych oraz innych stron).<br />8. Nie odświeżaj starych wątków.<br />9. Zabronione jest pisanie postów zawierających mniej niż 5 znaków.<br />10. Nie wystawiaj ujemnych punktów reputacji bez powodu.]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
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<item>
<title>[8.0]Exana Fire</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=4#p4</link>
<guid isPermaLink="false">4@http://www.friqe.pun.pl</guid>
<description><![CDATA[Jest to czar jak Antidotum ( exana pox ) tylko to jest &quot;exana fire&quot; czyli jak nazwa mówi jest to Antidotum od Ognia. Przydatne żeby pozbyć się pz na.. np. Demonach ;]<br /><br />Tworzymy plik :<br />data/spells/scripts/ fire.lua<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>local combat = createCombatObject()<br />setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)<br />setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)<br />setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_FIRE)<br /><br />function onCastSpell(cid, var)<br />&nbsp; &nbsp; return doCombat(cid, combat, var)<br />end</div></blockquote>Potem w pliku<br />data/spells/spells.xml dodajemy linijke :<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>&lt;instant name=&quot;Fire&quot; words=&quot;exana fire&quot; selftarget=&quot;1&quot; aggressive=&quot;0&quot; lvl=&quot;10&quot; maglv=&quot;2&quot; mana=&quot;30&quot; soul=&quot;0&quot; exhaustion=&quot;1&quot; prem=&quot;0&quot; enabled=&quot;1&quot; script=&quot;fire.lua&quot;&gt;&lt;vocation id=&quot;1&quot;/&gt;&lt;vocation id=&quot;2&quot;/&gt;&lt;vocation id=&quot;3&quot;/&gt;&lt;vocation id=&quot;4&quot;/&gt;&lt;vocation id=&quot;5&quot;/&gt;&lt;vocation id=&quot;6&quot;/&gt;&lt;vocation id=&quot;7&quot;/&gt;&lt;vocation id=&quot;8&quot;/&gt;&lt;/instant&gt;</div></blockquote>]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
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<item>
<title>[8.1]Lelo ots</title>
<link>http://www.friqe.pun.pl/viewtopic.php?pid=3#p3</link>
<guid isPermaLink="false">3@http://www.friqe.pun.pl</guid>
<description><![CDATA[Siemaneczko..<br /><br />Znalazłem w necie otsa jego opis wygląda tak:<br /><br /><blockquote><div class="spoilerbox"><h4>Spoiler:</h4>Features Of LeLo Server FULL<br />The New Version Have This:<br />-The New Spells (By lelo)<br />-The New Monsters (By lelo)<br />-The Executer (By lelo)<br />-Itens Otb 100% (By lelo)<br />-The Adjusts In Spells 8.1 (By lelo)<br />-Edit Map (By LeLo)<br />-Bugs (By lelo)<br />-Magics In Target (By lelo )<br />-Npcs (by lelo)<br />-Hunt Area(by lelo)<br />-New citys(by lelo)<br />-POI QUEST (100% by lelo)<br />-200 Houses(50% by lelo)</div></blockquote>Download:<br /><br />link : <a href="http://www.speedyshare.com/568967202.html" target="_blank" rel="nofollow">http://www.speedyshare.com/568967202.html</a><br /><br />Skan:<br /><a href="http://img359.imageshack.us/my.php?imag" target="_blank" rel="nofollow">http://img359.imageshack.us/my.php?imag</a> &#8230; 023qc9.jpg<br /><br />I tu zaznaczyłem końcowy wynik a także podkreślam że plik jest czysty!]]></description>
<pubDate>Czwartek 22 Maj</pubDate>
<comments>Czwartek 22 Maj</comments>
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